This release focus on usability and interface, including an overhaul of card inspection. Main changes are: Fix camera and card tweens not converging on low FPS...
This is a major balancing relase together with a new tile set! The main changes are: Armor cards can only absorb damage up to a certain limit Experience gain is...
This release includes a series or bugfixes, balancing, and, more importantly, an improved character selection screen with complete information on the species an...
This release features inert objects which you can destroy, interact with, and play cards on! The highlights include: Control hints are now context sensitive Add...
For the next update, we are planning to include some significant changes to the kinds of world objects the game can handle. That, added to some real-life setbac...
This minor patch includes the following upgrades to the game: Highlight current turn's creature when it's not the player Lots of code clean up "Fast" cards now...
In this major alpha release, we focused on improving the graphics and sound of the game. There is still a long, long way to go, but hopefully we maneged to enri...
This is patch adds many usability changes that better express gameplay events in the game, including: The camera now focuses on who is taking the current action...